Meta description:

The character gains Weakness 1 to all Magic damage (Ice, Fire, Acid, Electric). One can spend 4AP to negate the effect with a successful Cunning test -5.

  • Name:

    mPsychicWeakness

  • Displayed name:

    Psychic Weakness

  • Description:

    The character gains Weakness 1 to all Magic damage (Ice, Fire, Acid, Electric). One can spend 4AP to negate the effect with a successful Cunning test -5.

  • Cost:

  • Script:

    siw = character:createStat([[sIceWeakness]],[[temporary]]) siw.displayName.value = [[Ice Weakness]] siw.addNormal([[1]],[[physical]],[[Psychic Weakness]]) sfw = character:createStat([[sFireWeakness]],[[temporary]]) sfw.displayName.value = [[Fire Weakness]] sfw.addNormal([[1]],[[physical]],[[Psychic Weakness]]) saw = character:createStat([[sAcidWeakness]],[[temporary]]) saw.displayName.value = [[Acid Weakness]] saw.addNormal([[1]],[[physical]],[[Psychic Weakness]]) sew = character:createStat([[sElectricWeakness]],[[temporary]]) sew.displayName.value = [[Electric Weakness]] sew.addNormal([[1]],[[physical]],[[Psychic Weakness]])

  • Duration:

    -1

  • Type:

    1

  • Recurrent script:

  • Add ons:

  • Upgrades: